News

Update 2: Weight Paint Previews

6/16/2025 | Scott Petrovic

This release includes numerous improvements and updates to weight painting, skeleton blending, and mesh handling features. There will probably be some fine tuning with the aglorithm, but it now can deal with more extreme deformations.

Live weight painting display

Automatic previews with how bones will be skinned to 3d mesh. Move your bones around and the mesh will update its preview automatically. You can also toggle between this weight painted view and the normal texture view.

Better algorithm for weight blending

Much improved blend weights for extreme deformations. There are two seperate aglorithms now in the code that take into account these two situations.

UI toggles for bone controls

Improved UI toggle for changing between translate and rotate bone. Added UI toggle to change between weight painted model and textured

Other release notes

All updates will be applied the next time you visit https://app.mesh2motion.org/

Update 1: Time to Fly!

5/22/2025 | Scott Petrovic

I will try to do these updates to summarize anytime I push out a set of changes. I thought about just slowly pushing stuff out to the site, but that seemed a bit chaotic for some reason. This app will remain in alpha until I decide it is feature complete and stable enough. Then I will move it to Beta.

This update focuses on adding a new skeleton type. I do have terrible focus, so it also includes other things. I want to really think about this application from a general rigging standpoint, so I want to think about how every change would affect every rigt type (animal, human, bird, etc). I have more ideas ready to start coding, as well as make a few issues that people have contacted me about for a better experience.

Release Notes for Update 1

All updates will be applied the next time you visit https://app.mesh2motion.org/

Mesh2Motion Enters the Fight!

5/11/2025 | Scott Petrovic

Hello. This is a news post to represent the original release of the site and application. Updates will be sporadic as I am the only person working on this. I have a bit of a vision with how this will progress, so I probably won't be taking too many external contributors right now.